Both sides paid
Visitor cash on dispatch maths; host claim rewards + points when the visit completes.
Social
How friend visits pay both sides, how streaks work, and when milestones pay ×10 plus fuel credit.

Social
How friend visits pay both sides, how streaks work, and when milestones pay ×10 plus fuel credit.
Friends let you send an idle home-base aircraft to another airline’s hub. Both sides earn friendship points; the visitor earns visit cash; the host claims rewards when the visit lands. Streaks and milestones amplify the loop — still optional, never required for fleet unlocks.
Open Friends in the app to find players, accept requests, dispatch visits, and repair broken streaks. This page documents the numbers behind that hangar.
Pick an idle aircraft at your home base and send it to a friend’s hub. Visit cash for the visitor is a base payout plus seats × distance × a seat-km rate — short hop on a large cabin can beat a long empty positioning feel, but range still has to fit the airframe.
If the host does not receive the aircraft within 12 hours of landing, it is automatically recalled home with no welcome bonus. The visitor is notified (push and in-app toast) that the host was away.
Hosts and visitors both earn friendship points per completed visit (host slightly more). Consecutive daily visit days build a streak that adds bonus points, capped so endless grinding does not explode the board.
If a streak breaks, you can repair it within a short window by paying cash per missed day — useful when you forgot a visit but want to keep the flame.
Every 10th visit a host receives pays a ×10 cash multiplier plus a fuel credit based on the visit base. Plan host-side traffic when you want a materials-and-fuel bump, not only vanity streaks.
Accepted friends also see a personal milestone feed (level-ups, alliance moves, visit milestones) with the same emoji reactions as alliance chat. The in-app Feed tab opens that timeline; the marketing angle lives on airline friends game.
Friend visits never unlock aircraft tiers or hub buildings. Treat them as a social hangar once cash flow is stable — the same rule as alliances. For the first economic hour, stay on how to play and understanding the game.
Visitor cash on dispatch maths; host claim rewards + points when the visit completes.
Bonus points and repair windows — missing a day is recoverable, not a wipe.
Host ×10 cash + fuel credit keeps inbound traffic valuable.
Social systems covered — deepen the solo loop or browse alliances next.
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