Send a visit
Choose an idle home-base aircraft, pick an accepted friend and dispatch. The flight uses the same fuel and distance logic as commercial legs, so visits feel like real flying — not a menu gift.
Friends & social feed
Flyorian’s friends layer is optional social spice on a solo career: send an idle home-base aircraft to a friend’s hub, earn welcome cash and friendship points, keep visit streaks, and follow a personal milestone feed where you can react with emoji — without ever sharing routes or passengers.
Searching for an airline friends game often lands on heavy MMO managers where other players compete for the same seats. Flyorian takes the opposite bet. Your network stays private and cabins always fly full; friends are people you choose to visit, not rivals for demand. That design keeps the five-minute claim loop intact while still giving you someone to celebrate with when a long-haul unlocks or an alliance join sticks.
Friend visits are the tangible loop. Park an aircraft at your home base, pick a friend, and dispatch it to their hub. The visitor flies out, may stop over on longer legs, then waits for the host to receive the aircraft. Receiving pays a welcome bonus based on seats and distance, with a large cash multiplier and fuel credit every Nth visit from the same friend — a milestone that lands on both wallets and on the social feed so mutual friends can react.
Streaks reward consistency without becoming a guilt timer. Regular visits grow a day streak with repair windows if you miss a short stretch; longer gaps break the flames until you rebuild. Friendship points accumulate as a soft social currency alongside fuel credit earned from milestones. None of this gates airports, airframes or hub upgrades — you can ignore Friends forever and still finish the solo career described on airline company management.
The Friend feed is the timeline annex to those visits. It surfaces notable events from you and your accepted friends over the last thirty days: airline level-ups, founding or joining an alliance, leaving a club, and visit milestones. Each post shows the airline’s crew portrait, a short summary and the same emoji reactions used in alliance chat — 👍❤️👀🔥😂✈️🫶😍☺️😎😆 — with a who-reacted modal when you tap a count.
Why keep the feed separate from alliance announcements? Alliances are club infrastructure: shared contribution points, battles, roster chat and officer posts. Friends are one-to-one relationships. A level-up is personal; a battle kickoff is club ops. Splitting them means your feed stays about people you added, not every announcement from a thirty-member roster. The bottom-nav Feed tab opens that timeline directly so you can cheer a friend’s climb between dispatches.
Reactions are deliberately capped. Unlimited emoji pickers turn into noise; a fixed aviation-flavoured set stays scannable on a phone thumb zone. Toggle any reaction on or off, stack several if you want, and open the modal to see names — the same pattern as alliance announcements and chat, so muscle memory carries across social surfaces.
Privacy follows friendship. Only accepted friends see your feed posts; pending requests never leak milestones. Leaving a friendship stops future posts from that airline on your timeline without rewriting history. Alliance membership still publishes join and leave events to friends who care — a soft signal that someone moved clubs — while the alliance page itself owns the deeper co-op fantasy at airline alliance game.
If you are evaluating whether Flyorian is “multiplayer enough,” treat friends and alliances as two optional layers on a map-first solo manager. The single-player browser guide explains why contested demand is absent; this annex owns the friend-visit and social-feed fantasy. For phone sessions see mobile airline management; for the map cockpit see map-based airline game.
Choose an idle home-base aircraft, pick an accepted friend and dispatch. The flight uses the same fuel and distance logic as commercial legs, so visits feel like real flying — not a menu gift.
When a friend’s aircraft arrives at your hub, receive it for cash and friendship points. Milestone visits (every Nth from the same friend) multiply the cash and add fuel credit. Ignore a landed visit for 12 hours and it flies home empty — the sender is notified.
Keep a visit streak alive with regular exchanges. Miss a few days and you may still repair within a short window; longer silence resets the flames.
A dedicated bottom-nav Feed lists level-ups, alliance moves and visit milestones from you and your friends for the last 30 days — newest first.
Fixed emoji reactions on every feed post. Tap a badge to see who reacted; use the + picker to add or remove yours without leaving the timeline.
No airport, aircraft or facility is locked behind friends. Solo players can skip the tab; social players get visits and cheers without seat PvP.
Friends are pairwise visits and personal milestones. Alliances are clubs with shared points, battles and roster chat — see the alliance page for that loop.
Beyond visits, friends can coordinate soft economy tools like aircraft loans where available — still without merging networks or sharing route demand.
Club co-op → airline alliance game. Solo career → airline company management. Term definitions → glossary. First session → how to play.
No. Cabins stay full on a private network. Friends visit hubs and cheer milestones; they never take seats from your flights.
Level-ups, founding or joining an alliance, leaving an alliance and visit milestones from you and accepted friends, limited to the last thirty days.
Only you and your accepted friends. Pending friend requests do not unlock the timeline.
Every Nth visit received from the same friend pays a large cash multiplier plus fuel credit, and posts a milestone on the feed so friends can react.
The same fixed set as alliance social: 👍❤️👀🔥😂✈️🫶😍☺️😎😆. Open the modal on a count to see who used which reaction.
No. Hangars, airports and airframes unlock from solo play. Friends add visits, streaks and social cheers only.
Alliances pool kilometres for shared perks and battles, with club chat and announcements. Friends are one-to-one visits plus a personal milestone feed.
Use the Feed tab in the bottom navigation. Friends stays focused on visits, roster and finding new airlines.
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