# Airline simulator — how Flyorian works

> Flyorian — Free Airline Management Game

Keyword intent: airline simulator / simulation mechanics.

- Real-time, timestamp-based flights (no fast-forward)
- Revenue: seats × km × seat-km rate × destination-type bias
- Fuel is the primary operating cost
- Modeled aircraft fleet with capacity, speed and burn

FAQ:
- Does Flyorian simulate weather, ATC or manual flying? No — it focuses on flight time, fuel cost and route yield; no cockpit view or manual approach.
- Why does a longer route sometimes pay less per hour? Revenue and flight time both scale with distance and roughly cancel; turnaround frequency and destination-type bias often decide the winner.

## Canonical HTML

- [Airline simulator — how Flyorian works](https://flyorian.com/airline-simulator)

## Site overview for agents

- [llms.txt](https://flyorian.com/llms.txt)
- [llms-full.txt](https://flyorian.com/llms-full.txt)
